What the third map changes
The new map is more than a scaled-up copy of the original supermarket. BunnyHop says it adds shelves and products across musical instruments, large appliances, CDs, fish, meat, and medicine. The announcement specifically frames the object mix as varied in shape and size, from large washing machines to small fish.
That range changes the organizing problem. A big appliance is visually easy to recognize but may consume a very different footprint from a compact product. Treat the 790-shelf figure as the complete map total, not a promise that every product family uses the same shelf capacity.
Solo or multiplayer?
OFFICIAL The map is playable alone. It was designed with multiplayer in mind, so a group gets more room to divide work than on the original map. Patch 1.1.4 says player count depends on the map and supports two to four players, with progress stored only in the host's save.
For solo play, organize one visible zone at a time and preserve a clear floor route. For a group, assign broad zones before anyone starts moving piles. These are guide recommendations, not developer rules; teams can use any division that keeps products from being carried across the store twice.
A practical first-run plan
Confirm the map and patch. Make sure the lobby shows the third map and the game is updated to 1.1.6 before using this page's totals.
Scout the new departments. Walk the outer route once and note instruments, appliances, CDs, medicine, fish, and meat before committing shelf space.
Buy movement and carry help. Use the skills guide to reduce travel before the store is split into dozens of small cleanup routes.
Separate category and shelf problems. If a product's department is unknown, read the signs. If the department is known but the shelf is lost, use Shelf Finder.
Protect the host save. In multiplayer beta, let the same host own the session and verify the save before the group disbands.
Super Super Supermarket rewards a simple operating rhythm: finish a zone, return uncertain products to one visible handoff point, and verify completed shelves before the team expands. On a solo run, the same rhythm keeps long walks intentional. In co-op, it gives every player a clear boundary and prevents two people from repeatedly sorting the same pile.
